Thursday Poster Session - Knowledge transfer

Thursday July 2, Poster session

10:00 - 11:00 / 13:45 - 14:30

P3-07 - FERNANDES Gersende, RICAU Marine, BIZEUL Rémi / France

FinCOM project (OneWater program) : adapting socio-hydrosystems management tools, methods and concepts to operational needs

To address the challenges posed by the impacts of global change on water resources, it is essential to co-construct research with relevant stakeholders. The FinCOM project is part of the national OneWater research programme, which aims to develop water-related research in order to shift paradigms and re-establish water as a common good. FinCOM adopts a co-construction approach and seeks to identify the needs, interests, and gaps expressed by water stakeholders, while strengthening science–society dialogue. Forty-five water stakeholders were interviewed in online focus group discussions of three to five people, grouped according to their profession and expertise. Preliminary results indicate that (1) challenges related to improving both water quality and quantity are widely perceived as critical issues; (2) limited visibility of research outputs is a barrier to action; and (3) insufficient links between managers and researchers further hinder progress. These findings will inform the co-construction of the concepts, tools, and methods developed within the OneWater programme. 

P3-14 -MOREIRA Sylvain, GOUTALAND David, GBEGNON Elisée, FRAISSE Claire, COLLONGUES Manuel, GOETTMANN Mélanie, HALLOT Séverine, BOUGARD Sophie, GAILLARD Serge / France

JEU'MAPI : an example of « serious game » for knowledge transfer

More and more serious games are being developed by technical actors involved in knowledge dissemination, and this trend now even has a name: gamification! Cerema, public structure playing a major role in the dissemination of knowledge in the field of water at the national level, is no exception to this new form of knowledge transfer. The idea of creating a game to explain GEMAPI competence exercised by French local authorities (competence in aquatic environment management and flood prevention) came out of a participatory workshop organized in 2018 by Cerema, bringing together several actors involved in the implementation of this competence, which was entirely new at the time. This article briefly reviews what GEMAPI is and the origins of this unusual project for Cerema. It then details the game creation process and the direct and indirect costs involved of its production, providing other organizations interested in gamification with some key insights on how to achieve this

P3-15 -TAILLANDIER Franck, MOATTY Annabelle, CURT Corinne / France

Simpli-MANA: a serious game to raise awareness of flood risk management and nature-based solutions

Numerous studies have highlighted the potential of nature-based solutions (NBS) to reconcile flood management with socio-economic and environmental issues, particularly in the context of climate change. However, their implementation remains limited by a lack of knowledge about the various NBS, their effectiveness, and their constraints. In order to facilitate the acquisition of knowledge regarding NBS amongst the various stakeholders in a territory, and more broadly to encourage reflection on the challenges of developing areas at risk of flooding, the Sim-MANA game (INRAE & MAIF Foundation) has been adapted and simplified to develop Simpli-MANA. This game combines role-playing and computer simulation, placing players in the role of a council that must make land use planning decisions in the virtual city of La Vita The game is designed for groups of 5 to 25 players, who may or may not have extensive knowledge of the subject. Simpli-MANA has been played in many areas (Bordeaux, Marseille, Rennes, Paris, etc.), with a wide variety of participants (elected officials, technical services, residents, students, etc.). An evaluation of the game highlighted Simpli-MANA's ability to stimulate discussion and promote understanding of issues related to NBS and flood management. It appears to be a promising tool for raising awareness and promoting dialogue, although it needs to be integrated into broader systems in order to move from preliminary discussions to the concrete implementation of actions in the field. 

P3-16DELPONT Alexia, VERSINI Pierre-Antoine / France

Récré’Action : a serious game to rethink playgrounds by using Nature based Solutions, for the ARTISAN project

As part of the Action C4 of the ARTISAN project managed by the French Biodiversity Agency, the serious game “Récré'Action” is currently being developed. Designed to complement the module on Nature-Based Solutions (NBS) developed by ENPC, this board game invites Master's students (can be adapted for different audiences) to collectively rethink the playground of an elementary school to make it more inclusive, environmentally friendly and resilient to climate change. Players will take on the roles of different stakeholders who have come together to decide on new layouts and surfaces for the playground. The aim will be to achieve common resilience objectives (rainwater infiltration, combating the urban heat island effect (UHE), promoting biodiversity), while managing a set budget and a few unforeseen events. This game highlights the complexity of decision-making, the dynamics between actors and the necessary trade-offs between the environmental, social, technical and regulatory parameters of greening projects. 

Share -